After the Crooked Valley Campaign, which was really just a big testing ground, I have also decided to modify how the combat mechanism will work. The artillery was far too powerful, especially in counter battery fire, as the Union found to their cost in that campaign. I was thinking about making all firing/shooting simultaneous, but an easier method is just to reduce the number of dice rolled. This will hopefully nullify to some extent, crippling losses being dished out by one side upon the other, with little chance of a fair response.
Will roll two dice in canister/melee range (6 cm), crossed sabres will also count at this range.
From 6 cm out to maximum range of 30 cm, just a single die will be rolled.
Artillery strength points will be raised from the current two to three. This should make them less vulnerable.
Horse artillery will be allowed to move, unlimber and fire all in the same turn, or fire, limber and move.
Maximum movement 10 cm or 5 cm if moving/firing in same turn.
Will shoot or melee with just half the number of dice, rounded up, per pip of strength. So a full strength unit will now roll three dice, as would a unit reduced by a single strength point. On four strength points it would roll only two etc.
Also a bonus die will be added for Union battalions in a firing line, to represent better weapons, powder etc.
Confederates will receive a bonus die in melee, to simulate the rebel yell.
Maximum movement 6 cm.
Will stay the same, with a basic strength of four, they also count crossed sabres in melee if mounted.
Maximum movement 15 cm.
I hope the above modifications make the battles more realistic, but maintain the simplicity of the system.
On to the campaign map. I have placed red counters for Confederate and blue counters for Union on the map. This denotes the current location of a force, but not what it consists of. There would be other Confederate units in strategic locations too, but they will be added as and when needed.
Starting in the south, it seems logical that a substantial force/garrison would be located at each major town. Here at Hampstead and Port St. Charles. The bridges over the Owl and Charles Rivers, would likely also have some sort of defensive force.
In the central region, the large town of Clanfield is the obvious base, with a detachment at Stockton. Also the bridge over the Marsh River would be covered.
In the north, light Confederate recce units would be deployed covering both roads into the peninsular.
I have placed advanced scouting units on the map for the Union. It has yet to be decided if VI Corps will advance in force down both roads, or concentrate on a single route, with just a small force as a diversion on the other road.
Now it remains to roll for the starting locations and make up of the Confederate forces, as well as the Union plan of attack. Once that is completed the campaign can begin, I think I have thought of everything, but any problems encountered will be solved on the fly.