A few of my buddies and I got together for our SoBH game on Friday night. (11/13) We only had 3 people this time due to schedules, so our usual 2v2 was out of the question. We didn't play too late either, everyone was beat, and had big weekends with their families.
Game 1: Frostgrave Adaptation
We adopted some Frostgrave rules for this one to see how they would play out. We modified it a bit since our treasures had no actual value to post-game. So two people placed 3 treasures and one placed 2, to try to prevent a 3 way tie. The game went well enough, though it took a loooong time to get through all 8 treasures. I wouldn't play it like that again, simply because it took too long to get through, and we were losing interest midway.
Just not fun for a group night with the guys. Really can't do anything about that, but like I said, that particular scenario was loooong, so it just compounded the issue. In the end, The treasure count was 4 to 3 to 1. One of my friends, is really starting to hate concentrated shooting, and group moves in general.
One of the questions that came up; and this is basically a judgement call--- was if the model that is controlling a node is transfixed, or entangled as was the case---- should they get points. We ruled no, but I am curious to hear what people think.
My goblin leader was Q3 C2 with leader and tough
3 undead archers at Q4 C3 with Good Shot, Shooter: Long, Undead and Poison
2 Spiders at Q4 C3 with Animal, Shooter: Long, Good Shot and Poison
War for treasure... represented by dice, since I forgot anything cooler |
Plus, though part of the game, it made for a bad flow in a 1v1v1: on turn two I scored a gruesome kill on one of the guys with a concentrated shooting, and it ran all but 2 of his models off the board. So essentially, he was out of the game in turn 2, but still had to play the rest of the game (or watch).
Just not fun for a group night with the guys. Really can't do anything about that, but like I said, that particular scenario was loooong, so it just compounded the issue. In the end, The treasure count was 4 to 3 to 1. One of my friends, is really starting to hate concentrated shooting, and group moves in general.
My skeletal archers ready to make their move. |
Game 2: Capture the Node
Nodes represented by dice. |
This game played really well, and was a ton of fun. We played a node defense game, with 4 nodes. Each node gave a point if you had it at the start of your turn, uncontested. Pretty basic stuff. Each player placed a node, and then the fourth node was in the direct center of the map. This game moved quick, and was competitive.
Bird's Eye View |
The middle node proved to be difficult to hold |
The same player suffered a gruesome kill again, and found himself out of the game despite building up an early lead. He is learning that rushing in, isn't always the best strategy. I would recommend this scenario to anyone. The game ended with
by concession, since one player had built up over double the points of anyone else.
Node defense with light cover |
One of the questions that came up; and this is basically a judgement call--- was if the model that is controlling a node is transfixed, or entangled as was the case---- should they get points. We ruled no, but I am curious to hear what people think.
My goblin leader was Q3 C2 with leader and tough
3 undead archers at Q4 C3 with Good Shot, Shooter: Long, Undead and Poison
2 Spiders at Q4 C3 with Animal, Shooter: Long, Good Shot and Poison
My warband performed very well, but that said, I didn't win either scenario. if it was just all out battle, I would have won easily I think... but that is no fun.
If anyone has any questions let me know.
If anyone has any questions let me know.
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